Professional Practice Tasks

Today I’m going to reflect on what career opportunities I’d like to focus on. After browsing for a while on the website www.screenskills.com I have seen a lot of possibilities. I have to say that for a moment, so many possibilities have made me anxious a little. But I have managed to reduce the profiles to 6! I have ordered them according to interest! But being realistic the first one I see it far away. But somehow I would like to do something related to AI programmer or 3D modelling.. or… ts… i dont know. ARGGGG!

  1. AI programmer
  2. Graphics programmer
  3. 3D modelling artist
  4. Game Play Designer
  5. Games animator
  6. Gameplay programmer

AREAS WHERE IM INTERESTED

AI Programmer

AI programmers create the brains of the game. The non-playable characters (NPCs – the ones that are not controlled by a player) need to make decisions and behave in ways that are believable, exciting and present the player with varying degrees of challenge. The role of the AI programmer is to write the code that outlines the way these characters operate.

Necessary Skills:

  • Programming: Have a very high-level of programing ability, adapt new scripting languages, understand the requirements and constraints of game consoles, Pcs, handhelds and mobiles
  • Maths: Have outstandings maths abilities, strong analytical and problem-solving skills
  • Psychology: Understand how characters are likely to behave
  • Knowledge of gameplay: understand how the behaviours (hábitos) of the characters will enhance the player’s experience and strengthen (reforzarse) the authenticity of the game.
  • Innovation: be able to develop cutting-edge (vanguardista, puntero) systems and use them in a creative way.
  • Communication: be able to share expertise in writing and verbally with other member os the team.

    What to Study:
  • Physics
  • Maths
  • Computer Science
  • Psychology

GamePlay Designer

Gameplay designers are responsible for the central part of the game experience – how it plays.  They design the mechanics of the game – how high a character can jump, how long it takes to accelerate to maximum speed or when you can gain points. They plan and define the game’s structure, its rules, characters, objects, props and vehicles and think about different modes of play, like story mode or multi-player.

Necesary Skills:

  • Knowledge of gameplay: imagine the best gameplay or game mechanics for the experience
  • Diplomacy: Know when to compromise in the face of manu different opinions about how a game should develop
  • Knowledge of game engines: nderstand games engines an their abilities and limitations, have some programming skills and knowledge of UX an UI
  • Collaboration: Work Closely with the lead designer, gameplay programmer, AI programmer: art department and other programmers
  • Communication: explain how the game will be played in a way that everyone understands
  • Project management: plan the producion of the elements of the game

    What to study:
  • Art
  • Art and design
  • Graphic design
  • Graphic communication
  • Computer science
  • Mathematics
  • Physics
  • BTEC Diploma in Computing

3D modelling artist

3D modelling artists create the models for all 3D art assets within the game – characters, weapons, vehicles, furniture, trees, rocks and so on. They often start with a brief or 2D drawing from a concept artist and build their 3D models from that.

Necesary skills:

  • Using 3D software: create artwork using a range of programmes, know the latest technologies and techniques
  • Using game engines: implement art into game engines, understand their technical constraints and possibilities
  • Art: have strong artistic ability, good understanding of form, colour, texture, and light, know how these elements work together
  • Knowledge of gameplay: imagine how a character or vehicle will be experienced when a game is being played
  • Collaboration: work well with the other artists, designers and producers
  • Organisation: work within the production schedule, manage files and meet deadlines

    What to Study:
  • Art and design
  • Graphic design
  • Graphic communication

Graphics programmer

Graphics programmers are dedicated to ensuring the game looks as good as it possibly can. They want fire to look like fire, water to look like water and skin to look like skin. This means making the graphics as detailed as possible without impacting on the speed and playability of the game.  The job is all about maths, rendering and optimisation.
Necesary Skills:

  • Graphics: implement techniques and processes that meet the artistic, design and technical requirements of the game
  • Maths: understand the logic and maths that underpins most graphics processes
  • Programming: write strong code that’s easily understood by fellow coders
  • Innovation: imagine and develop ways of improving the graphics
  • Knowledge of games engines and platforms: understand the different constraints of games consoles, PCs, handhelds and mobiles
  • Communication: work with other programmers and artists

    What to Study:
  • Maths
  • Physics
  • Computer science
  • Graphic design
  • Graphic communication
  • Art and design
  • BTEC Extended Diploma in Creative Digital Media Production
  • BTEC Diploma in Computing

Games animator

Animators take the objects created by 2D and 3D artists and breathe life into them by making them move. Working from the designer’s storyboard, they create the movements for characters and vehicles. They add personality, emotion and realism to the game.
Necesary skills:

  • Art: draw and reveal attitude, emotions and mood through a character’s movement, have spatial awareness and a feel for movement over time
  • Knowledge of gameplay: understand how movements will appear when played within the context of the game
  • Knowledge of games engines: understand how to create an animation that works within an engine’s technical constraints
  • Communication: be able to respond to direction and share ideas with other team members
  • Organisation: work within the production schedule, manage files and meet deadlines

    What to Study:
  • Art and design
  • Graphic design
  • Graphic communication
  • Computer science
  • Maths
  • Biology
  • BTEC Diploma in Computing

Gameplay programmer

Gameplay programmers write the code for the interactions that make a game fun to play. While lead designers decide on the combat, gameplay programmers make it happen.

They work with level designers to see what needs to be done to make the gameplay work. They write the rules that govern what objects do and pay attention to balancing and tuning of the way the game plays. They also fix bugs and optimise the game for playing.
Necesary Skills:

  • Programming: be highly proficient in programming, finesse levels and seamlessly integrate scripts
  • Knowledge of gameplay: imagine the best gameplay or game mechanics for the experience
  • Knowledge of game engines: understand games engines and their abilities and limitations
  • Collaboration: work closely with the lead designer, gameplay programmer, AI programmer, art department and other programmers
  • Communication: work with the team, establish and document best practices for scripting and delivery of assets

    What to Study:
  • Maths
  • Physics
  • Computer science


Research Oportunites


Jake Basteninfo@jakebasten.co.uk

jakebasten.co.uk/

Bristol

UKOne-Stop shop for Interactive Audio – Sound Design, Music Composition, Audio Implementation in Games, Audio Coding (Building Interactive Audio Systems & real-time audio DSP effects), C# Programmer, Sound Recording, Audio Editing, Unity, FMOD, Wwise etc.


Thomas Williams
thomaswilliams.sound@gmail.com

thomaswilliams-sound.com

Bristol,
UKMusic and Sound Design, Interactive Installation Work

Aardman (Digital dept)

George Rowegeorge.rowe@aardman.com
0117 307 1369

http://www.aardman.com/work/#filter=.interactive@aardman
Gas Ferry Road, Bristol,

UKGame development (HTML5, Unity, Flash), game consultancy

Catastrophic Overload Ltd

James Letherby – james@catastrophicoverload.com
Josh Burr – josh@catastrophicoverload.com

https://catastrophicoverload.com

Bristol, UK

Indie game dev duo (code/graphics) focussed on creating werid and wonderful games

Codebyfire LtdRich Wallis – rich@codebyfire.com

http://codebyfire.com@geekbeach

Bristol Games HubSmall studio building strategy games for PC.

Force Of HabitAshley

Gwinnellcontact@forceofhab.it

http://forceofhab.it/

Bristol, UK

Rapid prototyping, sound design and “game feel”. (C++ / Web)

FACEBOOK GROUP

https://www.facebook.com/groups/719197258116493/

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